Worked more on the GUI. These are some of my experiments:
Here I'm testing the interactivity of the checkbox and sliders.
Someone mentioned the bloom in the GUI looked good. It was actually a bug, there wasn’t supposed to be bloom in the GUI (and it doesn’t happen during runtime), but I thought of putting it there since it did kinda look good.
Another guy mentioned it reminds them of God of War, which made me think of recoloring it with a bluish tint instead of red (blue flames, blue glow, etc.).
Hello everyone! One of my viewers introduced me to the discord and then I found about this website. On twitch I'm building a community of game developers, that help other game developers, who help other people become game developers. I'm glad I've found a community similar to mine. If anyone needs live help with their project or just want to chill in chat and watch me work feel free to stop by. Currently I'm working on a game about a knight who collects chickens and a platypus themed RTS !
Lately Tim's been working on interactive assets for various Brief Battles regions + team game mode variants. I've been greyboxing and finalising new arenas + prepping assets, though most of my time is around our greenlight right now. Our planned date took a hit with the announcement of Steam Direct, it's been crazy crowded with submissions :P
WIP screenshot of a map in a new region blocked out:
New foliage assets for an upcoming region - Made in Blender, hand painted textures in photoshop:
It's been a slow process trying to find the quality vs performance trade-off with the foliage and still having the trees light and look the way I like, but I think they are nearing completion. Any tips / feedback would be great!
GIFs from our latest underpants announcement article - Showing the game after a lot of recent polish: